The entity sees the hunters' crucifix, salt and incense through the walls

Versus

Versus: the hunters strike back… and a traitor lurks

Update 0.1.56. Versus mode (BETA) gets counterplay and a hidden role.

Three weapons against the entity

Incense, crucifix and salt already existed in Ghost Hunt. In Versus, they become real weapons against the entity player:

  • Incense: once lit, it blinds the entity in the area. Whited-out vision, no hunts, half speed… and the effect lingers for a few seconds.
  • Crucifix: placed on the floor, it blocks a hunt starting near it. Two charges, then it burns.
  • Salt trap: an entity stepping in it briefly appears and leaves a trail of footprints.

The entity sees your protections through walls: up to it to work around you. You get live alerts: "Hunt blocked!", "Salt trap triggered!".

The possessed hunter

A host option, from 3 hunters. At the start of the game, one hunter is secretly possessed: only they and the entity know.

  • They win with the entity, and can sabotage a device, fake a reading, sense where the entity roams or send it a signal.
  • One accusation per game, voted in GHOST OS. Right target: their powers shut down and the entity weakens. Wrong target: the whole team loses sanity.
  • The end-of-game summary reveals who was possessed.

Ghost Hunt mode is unchanged. Share your balance feedback on Discord!

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