Playtest 0.1.56Latest version
⚔️ VERSUS (BETA): the hunters strike back
Incense, crucifix and salt become real weapons against the entity player.
- 🌫️ Incense: light it and the entity is blinded in the area: whited-out vision, can't start a hunt, half speed… and the effect lingers a few seconds after it leaves.
- ✝️ Crucifix: placed on the floor, it blocks a hunt starting near it. 2 charges, then it burns. The entity loses some ectoplasm and must wait before trying again.
- 🧂 Salt trap: if the entity steps in it, it briefly appears and leaves a trail of footprints behind.
- The entity sees your protections through walls and is warned when it gets blocked or blinded: up to it to work around you.
- Hunters get live alerts: "Hunt blocked!", "Salt trap triggered!", with the room name.
- At least 2 incense, 2 crucifixes and 2 salt boxes wait for you at base in Versus.
🕵️ NEW OPTION: THE POSSESSED HUNTER
A traitor among you? Optional, enabled by the host in the lobby (3+ hunters).
- At the start, one hunter is secretly possessed. Only they… and the entity know.
- They win with the entity and get subtle powers:
- Sabotage a device (drained battery, scrambled device)
- Fake a reading (EMF 5, spirit box answer…) once per game
- Sense the entity to learn which room it's lurking in
- Send a signal only the entity can see
- They can die in a hunt like everyone else… so they don't give themselves away.
- Accusation: once per game, vote in GHOST OS. Right target: their powers shut down and the entity is weakened. Wrong target: the whole team loses sanity.
- The end summary reveals who was possessed.
- Their controls are rebindable in the options.
🛠️ Misc
- Ghost Hunt mode is unchanged: incense, crucifix and salt work as before.
- Entity tutorial updated with counterplay.
Playtest 0.1.55
⚡ Halloween: the manor can finally breathe
- Up to +23% more frames per second on the Halloween map, and 30% fewer stutters.
- Chandeliers, garlands and pumpkins no longer break rendering, and lamp shadows are better spread across the manor.
- The blood moon is lighter to render while you're indoors.
- Same red and purple mood, same candles, same pumpkins… just smoother.
🛠️ Fixes
- Fixed a looping error that could drop performance when the Steam connection was lost mid-game.
Playtest 0.1.54
⚔️ NEW MODE: VERSUS (BETA)
One player is the entity, up to 4 players hunt it down.
- In the lobby, pick Versus, choose the entity player (volunteer or random draw)… then the entity secretly chooses who it is among 30 case files — each with its evidence, passive and unique signature power. Random pick: +20% rewards.
- The entity gets an ability bar: doors and lights, thrown objects, whispers, cold, power cut, manifestation, signature power… and the hunt. It sees hunters through walls in thermal vision: talking, running or shining a light gives you away.
- Every action costs ectoplasm and leaves evidence: it can't hide forever.
- The hunters name the entity in GHOST OS, then must complete the exorcism in its lair with 3 ritual items.
🏆 Hunters win: right entity + exorcism completed before dawn.
🏆 The entity wins: every hunter dead or broken, dawn breaks, or two wrong guesses (the first one triggers a furious hunt!).
- "THE ENTITY HAS BEEN BANISHED" / "THE HOUSE GOT YOU" summaries, revealing the entity, its lair and its path.
- Mode ranking points, separate for entity and hunters.
- Entity controls are rebindable (keyboard, mouse, gamepad) in the options.
- 🧪 Beta: balance will change — send us your feedback!
🏷️ Modes renamed
- The classic mode is now called Ghost Hunt.
🎃 Halloween is back
- The Halloween map and event are available again, with fixes to the manor.
Playtest 0.1.51
🗂️ The case board
- Map selection now happens on a crime scene board: each location is an unsolved case pinned to the cork, with photos, newspaper clippings, sticky notes and red strings tied to the city map.
- Hover a case to lift it, click to open it… out-of-season event cases stay sealed.
- In the lobby, a simple "Choose map" button and a preview of the chosen location.
🎃 The party manor
- The walls are now covered with ritual seals — around thirty, in every room.
- Blood has run down the walls and floors… better not to know whose.
- A fire now burns in the ballroom fireplace.
- The cellar stairs no longer make you bump your head on the beams.
🌾 Moreau Farm
- A log fire crackles in the living room fireplace… until the entity gets involved.
🛠️ Fixes
- Many pieces of furniture and objects on the Farm and in the manor had no collision: you can no longer walk through them.
Playtest 0.1.50
🎃 HALLOWEEN EVENT — October 1 to November 7
The party manor — The Halloween party was in full swing when the guests vanished. The decorations are still up… the pumpkins are still burning.
- A manor over several floors: decorated entrance hall, reception lounge, ballroom, a kitchen overflowing with treats, bedrooms upstairs… and whatever lurks below.
- Under a blood moon, a red sky and a reddish fog that never lifts.
- Cobwebs, orange and purple garlands, abandoned costumes, masks, spilled candy.
- 🎃 Special event — The cursed pumpkins: carved pumpkins burn throughout the manor. As long as they stay lit, the entity grows stronger… and it relights them. Snuff them all out to weaken it and earn a bonus.
- 📜 Halloween quest in several steps:
- an embroidered patch for your jacket,
- an animated calling card (blood moon, bats, flickering pumpkin),
- the "Cursed Pumpkin" title.
- 🕯️ Exclusive collectible: the cursed pumpkin, to be found only during the event. Once found, it stays in your display case forever.
- A brand-new story to piece together, one document at a time.
🎄 CHRISTMAS EVENT — December 1 to January 7
The Christmas Eve chalet — A family retreated to their chalet to celebrate Christmas. The table is set, the presents are under the tree… nobody ever left.
- A snowbound chalet lost in the forest: living room with its tall decorated tree, fireplace and hanging stockings, a kitchen with cookies still warm, children's bedrooms upstairs.
- Snow falls endlessly, and the string lights react to the entity's presence.
- 🎶 Special event — The music box: under the tree, an old music box opens on its own. Close it every time to calm the entity… let it play and it triggers a hunt. Wind it up yourself and its tune draws the entity in.
- 📜 Christmas quest: a patch, an animated calling card (falling snow, blinking lights… and something behind the window), and the "Ghost of Christmas Past" title.
- ❄️ Exclusive collectible: an old, cracked Christmas bauble… available only during the holiday season.
- The map will be playable from December 1. Until then, it waits for you in the lobby… padlocked.
🌾 NEW MAP: THE FARM
An isolated farm in the middle of the fields, abandoned overnight. The animals are gone. Something else isn't.
- Basement: preserves cellar and boiler room.
- Ground floor: mudroom full of muddy boots, a big farmhouse kitchen with its stove, living room with fireplace, back kitchen.
- Upstairs: parents' and child's bedrooms, bathroom… and the attic under the eaves.
- The barn: hay, stalls, rusty tools and a loft. The entity wanders there too.
- Outside: farmyard, fences, field, well, henhouse and a scarecrow that keeps watching you.
- Two new stories and their documents, a "map completed" patch and its own leaderboards.
🏷️ Titles
- Titles shown under your name are now validated by the host, like other cosmetics.
Playtest 0.1.47
📜 Story contracts
- Every location now has its own story: 12 cases to uncover (2–3 per map), drawn at random each contract.
- Search the place for diaries, letters, newspaper clippings, medical files, parish registers, children's drawings… 61 documents in total.
- Read them on the spot (E): the whole team benefits, and they stay available in GHOST OS's new Case file app.
- Every document earns money and XP; a complete file reveals the truth in the summary. Some even hold a subtle hint about the entity…
- New possible objective: Find the diary.
🧂 Blessed chalk
- New item: draw a protective circle on the floor (hold click while aiming at the floor).
- During a hunt, the entity can't enter it or kill those sheltering inside, but each assault erases part of the line.
- Outside hunts, standing in the circle slows sanity loss. 3 upgrade tiers.
🎭 Team roles
- Pick a role in the lobby (one of each per team):
- Team leader: +10% money for the whole team if they survive.
- Technician: batteries last 30% longer.
- Photographer: +25% photo value and a spare film.
- Medium: loses less sanity.
- Or play without a role if you prefer.
🛡️ Insurance
- In the lobby, insure your gear (20% of its value): if you die, everything is returned. Refunded if the contract is cancelled before departure.
📍 Ping
- Middle click (R3 on gamepad) to mark an object or a spot: teammates see it through walls with the room name.
- Hold to choose: Here, Evidence, Danger, Come. Can be turned off in the options.
🏆 Leaderboards
- Best times per map and difficulty, worldwide, among friends and around you (Trophies → Leaderboards).
- "New personal best!" shows up in the summary.
Playtest 0.1.46
🕯️ Ashford House: the cellar
- A door under the garage stairs now leads to a cellar… where someone practised witchcraft: altar, chalk pentacle, candles, cauldron, grimoires, alembics, dried herbs.
- The cellar and its storeroom can be the entity's room, host cursed objects and collectibles, and hide two wardrobes to take shelter in.
- The floor plan (tent and tablet) has a new Basement tab.
⚡ Performance
- No more stutters when entering a new room or sprinting: the floor plan now updates smoothly instead of freezing the frame (up to 250 ms freezes on the asylum before).
- Shaders are pre-warmed during the loading screen: fewer hitches the first time you discover an area.
- Small optimisations to footsteps, the stamina gauge and heartbeats during hunts.
🖥️ Graphics
- The AMD FSR / Unity STP option has been removed: every quality level now renders at full resolution. The render scale slider is still available.
🧾 Interface
- The match summary's Back to lobby button is always visible, even with lots of achievements: the content scrolls above it.
- Same fix for the shop, trophies and the 4-player lobby.
Playtest 0.1.45
⚡ Performance
- Optimised lamp shadows: distant lamps no longer compute shadows (smooth, unnoticeable transition). Up to 30–40% more frames per second from the base, and a clear gain inside large buildings (asylum, hospital).
- Lighter video cameras: they only film when their screen is visible.
- Lighter rain while you're indoors.
- Various small optimisations.
🖥️ Display
- Exclusive fullscreen is automatically retried when Windows refuses it at startup (it sometimes fell back to slower borderless fullscreen).
- DirectX 12 available for testing: add
-force-d3d12to the Steam launch options (right-click the game → Properties). Tell us if it runs smoother for you!
Playtest 0.1.44
🎨 Custom colours
- Freely pick the colour of your top, bottoms and shoes, on top of your outfit's pattern.
- One button restores the original colours.
🎖️ Patches
- Decorate your jacket: NO RECORD logo, prestige rank, and a patch for each map completed (asylum, house, hospital, villa, chapel)… plus a few themed patches.
🔦 Custom flashlight
- Body colour, stickers and light tint (warm, neutral or cool white).
- Purely cosmetic: range and power are unchanged. Your teammates see your flashlight.
✨ Animated prestige outfits
- The highest prestige ranks unlock animated effects: shimmer running across the fabric, light smoke… and glowing eyes at max prestige.
🌡️ Thermometer
- The coloured LEDs on top of the thermometer light up when the temperature changes: the bigger the change, the more of them. Below 0 °C, they all light up.
ℹ️ Good to know
- Prestige does not make you lose your unlocked cosmetics.
- Everything is set up in the Character screen, with a live preview.
Playtest 0.1.43
📋 Base boards
- Three easels in front of the tent:
- Contract photos: the team's shots pinned on cork, with their author, bounty and total.
- Current contract: difficulty, time left, ticked objectives and estimated bounty.
- Sanity: the team average and each investigator's gauge… and who is no longer with us.
- Like the floor plan, they update live.
📺 Camera screens
- The old monitor is replaced by a console of 3 screens inside the tent.
- Each screen shows a different video camera (room name, night vision). E to switch to the next camera; everyone sees the same choice.
Playtest 0.1.42
📱 GHOST OS
- The journal is now a rugged field tablet running GHOST OS: home screen, widgets (evidence, team sanity, objective) and Evidence, Entities, Objectives, Photos, Map, Gear, Settings apps.
- Tablet-style navigation: Back / Home / Recent apps, apps zoom open, detailed entity pages.
- Shortcuts: Esc = back, R = home, Q/E = next/previous app, 1 to 7 = open an app. Gamepad supported.
- During a hunt, the screen glitches…
🗺️ Floor plan
- A slate in the tent shows the map's floor plan, floor by floor (E to switch floors).
- Rooms already visited by the team are shown in colour, the others stay grey. Also available in the tablet's Map app.
🏡 Ashford House
- The exterior has been completely reworked: real tiled roof, chimney, gutters, porch with awning and lanterns, window boxes, flower beds, ivy, patio, apple trees, vegetable garden, swing bench, washing line…
🎞️ Menus
- Animated screen transitions: fade, slight zoom and VHS-style static.
- The "Reduce motion" option turns them into a simple fade.
Playtest 0.1.41
🚪 Doors
- Doors whose handle was on the hinge side are fixed on every map (asylum, house, hospital, villa, factory).
- The asylum's main gate and the chapel's cemetery gate can no longer be walked through: they open and close like real doors.
🚨 Outdoor base
- The tent tables have been moved: equipment no longer clips into the canvas.
- The toolbox is neatly stored, lid closed.
- Lighting of the tent and work lights is much softer on every map (hospital included): no more blinding glare.
- Road barriers and signs now face the right way.
🏘️ The surroundings
- The areas around the maps are no longer empty: neighbouring houses, apartment blocks, warehouses, farms and barns, denser forest, power lines, cars and dumpsters.
Playtest 0.1.40
🚨 A real crime scene
- On every map you now arrive outside, in a police-sealed area: barriers, "POLICE LINE" tape, a lit tent with the equipment tables, the objectives board, the camera monitor, work lights and a generator.
- The surroundings have come to life: streets and street lamps, the asylum's park and gates, the house's garden, the hospital's car park, the villa's lawn, the chapel's forecourt… with trees, hedges, fences and abandoned cars.
- A marked path with numbered evidence markers leads to the entrance.
🚪 Front doors
- You go in and out of the building through the real doors.
- When a hunt begins, they slam shut and lock until it ends. If you're outside, you're safe… but you can't get back in to help the others.
- The entity never leaves the building.
Playtest 0.1.39
🧂🌿 Salt and sage
- The salt box and the sage are now held properly, like the other items. The salt box stands upright with its label visible. The sage is held by its base, burning end up, so the ember and smoke are clearly visible.
- Their size is more realistic.
Playtest 0.1.38
⛪ New map: Saint-Roch Chapel and its crypt
- An old abandoned country chapel, surrounded by its graveyard, with its vaulted nave, stained glass, confessional, sacristy and bell tower, whose bell tolls on its own when fear rises…
- Below the choir, a very dark crypt: ossuary, relic room, tombs and burial niches.
- 5 new collectibles and a dedicated trophy. You can sit on the pews, hide in the confessional… and candles go out as the entity passes by.
🧂 New item and new evidence: salt
- Spread salt on the floor with left click: a box can be used 3 times, then disappears from your hand.
- New evidence "Footprints in salt": some entities leave footprints in it, showing their path and direction. Others walk through without a trace: it's up to you to deduce!
🌿 New item: sage
- Burn it with right click (single use: it burns out, then disappears from your hand). During a hunt, the entity cannot attack you, the one who burned it.
- It burns out in a few seconds: pick your moment.
👹 6 new entities
30 entities to identify now. All six new ones leave footprints in salt:
- Ghoul: faster and more aggressive after a player dies.
- Mara: goes first for those who stay still, seated or hidden for too long.
- Strigoi: the sanity of anyone who comes close melts away.
- Dybbuk: drains batteries and makes your devices malfunction.
- Yurei: refuses to cross a line of salt… once.
- The Hanged Man: lurks upstairs and on staircases, to the creak of a rope.
📖 Journal
- The journal is bigger: all 10 evidence types and 30 entities fit on a single page, no scrolling.
💰 Economy and progression
- Money earned at the end of a match is doubled (entity identified, evidence, objectives, photos).
- Prestige is now optional: the button only appears at level 100, and you can stay at max level. Prestiging resets your level to 1, your money to 0 and your equipment upgrades to tier I, in exchange for +10% XP and exclusive cosmetics. Equipment, cosmetics and trophies are kept.
🗺️ Maps
- House (upstairs), villa, hospital and chapel: textures that "jumped" or flickered while moving (overlapping surfaces) are fixed.
- Asylum: the ground floor is no longer pitch black with the lights off. You can make out shapes, but the flashlight stays essential.
Playtest 0.1.37
💀 A real death, seen by your teammates
- When the entity grabs a player, the others now see them lifted and seized up in front of it: arched back, head thrown back, clawed hands, trembling…
- Then they truly collapse: a backward fall if there's room, or a body slumping against a wall or down the stairs.
- It's all synced with what the victim experiences at the same moment.
📖 Journal
- Entity names no longer overlap in the journal: 3 per row for the 24 entities.
🧪 Main menu
- A message reminds you that the game is in pre-alpha playtest: bugs may still appear. The Join the Discord button lets you report them to us. Thanks for your help! 👻
Playtest 0.1.36
👹 10 new entities
24 entities to identify now, each with its own evidence and quirk (described in the journal's bestiary):
- Banshee: a chilling scream announces every hunt, and its target hears it wherever they are.
- Bogeyman: during a hunt, it searches the hiding spots first…
- Wendigo: silent as long as nobody looks at it, and the cold drops very fast.
- Puppeteer: it switches off your placed projectors and cameras, and moves your gear.
- White Lady: she appears often… and only hunts those who looked at her.
- Lamia: she mimics your voices even more often than the Simulacrum.
- Flayer: it leaves bloody handprints. Keep your flashlight on it!
- Echo: the spirit box answers you… in your own voice.
- Djinn: it trips the breaker and gets faster in total darkness.
- The Drowned: running taps, puddles in its wake, and slower away from water.
👻 Spectator
- The death message fades out a few seconds after you die, to clear your view.
- Free flight: ghosts fly through walls and floors, while staying within the map's bounds. Space to go up, C to go down, Shift to go faster.
- Possession: once per match, aim at a living player and press E to mess with their movement for 1 minute. Their direction drifts, their steps run wild, and they hear whispers…
🏆 Collectibles and trophies
- 20 collectibles (5 per map: Dr Vance's jar, the villa's wooden doll, little Ashford's portrait…) are hidden on the maps, but rarely: each one only has about a 5% chance to appear in a match. Keep your eyes open! Whoever picks one up first with E keeps it, then displays it in the trophy cabinet of their lobby.
- New Trophies screen (25 trophies + platinum): complete collections and feats. Each trophy rewards XP and money (up to $2,500 and 5,000 XP for the platinum).
- Cursed objects: the first time you use the Ouija board, the Book of Shadows or the Ritual Seal, you unlock a trophy and the object joins your cabinet (the seal sits on the floor, candles lit).
🎒 Lobby and equipment
- Choose how many of each item you bring into a match (− / + buttons), so you don't end up with too much.
- If there are too many items for the starting furniture, one or two extra tables appear in the base.
- The Ready and Start contract buttons no longer run off the screen.
- With 4 players, the agent cards' experience bar is visible again.
- Journal: more space below "IR silhouette".
🗺️ Maps
- Villa: you can no longer walk through the car.
- Asylum: slightly brighter.
- House: the lights on the ritual floor no longer dazzle.
🔦 Equipment
- The EMF and UV light LEDs are brighter.
- The Book of Shadows (cursed object) spawns on the maps again.
- The T key no longer turns on a light without a flashlight: it now toggles the flashlight in your bag, even while holding another item.
🖥️ Graphics
- New upscaling option: AMD FSR 1.0 or STP (Unity), to gain frames per second while keeping a sharp image.
Playtest 0.1.35
👕 33 new outfits
- Printed tops: "GHOST HUNTER", "HUNTER FROM HELL", "I SURVIVED THE ASYLUM", "EMF 5", "SPIRIT BOX", "PARANORMAL", "NO RECORD STUDIO"… on the chest or on the back.
- New styles, for tops and pants alike: washed denim, cargo, urban camo, tactical khaki, worn leather, corduroy, asylum pyjamas, exorcist, glow-in-the-dark, ectoplasm, ash, platinum…
- Unlock them everywhere:
- in the shop;
- an outfit every 10 levels up to level 100;
- an exclusive theme for every prestige, up to the golden Hunter From Hell at prestige 10;
- through your feats: quests, entities identified, photos, hunts survived, weekly challenges…
🪪 24 new calling cards, 15 of them animated
- Animated: drifting fog, flickering candles, "REC" VHS tape, buzzing neon, UV handprints, heart monitor, a panicking EMF needle, dripping blood, digital glitch, a flashlight revealing "HELP ME", storm, embers, a silhouette with glowing eyes, red eyes in the dark… and the golden prestige 10 card.
- Static: police report, "Top secret" file, hunter badge, morgue tag, investigation board…
- Other players see your animated card in the lobby. The "reduced motion" option freezes it.
🏅 Prestige
- Each prestige now unlocks its cosmetics and announces them right away.
Playtest 0.1.34
🗣️ The entity mimics your voices
- During a hunt, the entity can replay a teammate's voice, distorted, as if they were calling you from another room… Don't trust what you hear anymore.
- The Simulacrum has made it its specialty: it mimics far more often.
- Privacy: voice snippets stay in memory on your PC during the contract only. They are never saved or sent, and are wiped at the end. To turn mimicry off: Settings › Audio › Entity voice mimicry.
📤 Shareable match summary
- On the results screen, the Share summary button creates a polished image of your contract:
- the map, difficulty and modifiers;
- the entity and whether you found it;
- the duration, money and XP;
- the standings and titles;
- the team's best photo and your own photos.
- It is saved to Pictures › Hunter From Hell. Two buttons let you open the folder or copy the image and paste it straight into Discord.
- It is also added to your Steam screenshots.
Share your best runs on our Discord! 👻
Playtest 0.1.33
🎬 Main menu
- New background video for the main menu, recorded in-game (without the video's sound: the menu music stays).
Playtest 0.1.32
🎮 Discord status
- Your Discord profile shows what you're doing in Hunter From Hell: in the menu, in the lobby (map, difficulty, party), investigating (map, investigators alive, elapsed time, "Hunted!" during a hunt) or on the results screen. No spoilers: neither the entity nor the evidence.
- It has two buttons, Hunter From Hell on Steam and Join the Discord.
- To turn it off: Settings › Game › Social › Discord status.
🔗 Main menu
- New STEAM button next to Discord: the game's page (wishlist, news, reviews).
Playtest 0.1.31
🎙️ Teammates' voices
- A small mic icon appears above the head of the teammate who is talking. Walls hide it, and it never shows up in photos.
- Per-player volume (0 to 200%) and a Mute button, in the lobby (below the investigator cards) and in the pause menu. The setting is saved on your PC.
📸 Results screen
- Your contract photos play as a slideshow on the results screen.
- The team's best photo is shown large, with its author's name.
🛒 Shop
- Hover over an item to see an animated tooltip of it in action, with a usage hint. For example, the EMF climbing to 5, the thermometer dropping below 0 °C or the flashlight sweeping a wall.
⚙️ Lobby
- New Settings button in the lobby: graphics, audio, controls… without going back to the menu.
🔦 Flashlight
- It no longer blinds you near walls: the light stays soft up close, and light switches stay visible.
- It stays on when you switch to another item.
Playtest 0.1.30
💀 New death
Getting caught is now truly frightening:
- The entity grabs you and forces your gaze to its face, up close.
- The picture shakes and warps. Your heart races then stops dead, and the entity screams.
- You collapse to the floor, vision blurred, the entity looming over you… then darkness and silence.
- Your teammates see your body collapse and stay on the floor, and nearby lights flicker.
With the "reduced motion" option, the shaking is toned down.
🎵 Haunted gramophone
- The entity can put an old record on the gramophone: eerie, crackling music, with the record spinning.
- Aim at the gramophone and press E to rip the needle off.
🪑 Sitting
- Aim at a sofa, armchair or bench and press E to sit down. It works in contracts and in the lobby house, on the furniture you place there.
- Press E again, or move, to stand up.
- Careful: sitting does not hide you from the entity.
👻 Poltergeist
- It now also throws scenery objects (books, bottles, vases, chairs…), mostly during a hunt. Other entities can do it too, much more rarely.
🧠 Sanity
- It drops much faster in the dark, about twice as fast. Turn the lights on, or hunts will come sooner.
Playtest 0.1.29
📰 News in the main menu
- A new panel, on the right of the main menu, has three tabs:
- News, for announcements;
- Events, for the weekly challenge and events;
- Patch notes, for the update history.
- The Discord button opens the community server: discord.gg/XnP46466nA
🔇 Immersion
- Sound captions ("power cut, on the right"…) have been removed: they broke the atmosphere. Colour-blind mode is still available.
Playtest 0.1.28
⬆️ Equipment upgrades (tiers I, II, III)
- In the lobby shop, each electronic device can be upgraded to tier II, then III, for money and a minimum profile level. The upgrade applies to all your copies of that device.
- An upgraded item keeps its tier, even when a teammate picks it up. Its name shows "II" or "III" in the bag.
- All higher tiers give a longer-lasting battery, up to ×1.8.
A few examples of effects:
- EMF: reacts faster. At tier III it picks up traces from further away and shows the exact level and distance.
- Flashlight and UV light: stronger, longer and wider beam.
- Thermometer: one reading per second, then every 0.5 s, then every 0.25 s, with a steadier measurement.
- Spirit box, recorder, Geiger: longer range.
- Video camera: wider field of view and better night vision.
- IR projector: range of 6, 8 then 10 m.
- Motion sensor: range of 5, 7 then 9 m.
♿ Accessibility (Settings › Accessibility)
- Sound captions: important sounds are shown with an arrow and their direction (ahead, behind, left, above…). For example:
- the entity's footsteps, with the floor type;
- whispers, breathing and growls;
- slamming doors and thrown objects;
- power cuts;
- EMF level 5;
- the haunted TV and tap.
Teammates' footsteps can be captioned too (option). Text size and background are adjustable.
- Colour-blind mode: protanopia, deuteranopia or tritanopia. Device LEDs and battery gauges use an adapted palette. Non-colour cues are added too: the motion sensor blinks when triggered, and the battery gauge shows "LOW" or "DEAD".
🔦 Misc
- The placed IR projector can be rotated with R, like the camera and tripod.
- The rain sound has been removed: rain stays visible, without sound.
- UV handprints have a new look, a real painted handprint.
Playtest 0.1.27
👻 Entities: each has its own quirk
Every entity now has its own habit, described in the journal bestiary ("Quirk"). Watch for it to unmask the entity, on top of the evidence. A few examples:
- Shade: never starts a hunt while its room is lit.
- Stalker: targets the most isolated player.
- Demon: targets the most fragile player, wherever they are.
- Phantom: faster in the dark, slower in a lit room.
- Spectre: never leaves its room.
- Poltergeist: throws objects during the hunt.
- …and a quirk for each of the 14 entities.
👣 Entity footsteps by floor type
During a hunt, its footsteps sound different on wood, tiles, metal or carpet: listen to find out where it is.
📜 Special contracts
The host can add modifiers in the lobby. They stack and raise the reward (money and XP):
- No lights (×1.3): the power is cut and the breaker won't reset.
- Tight timer (×1.25): 10 to 18 minutes depending on the map, with an on-screen countdown.
- Single evidence (×1.6): only one real piece of evidence shows up. The entity's behaviour does the rest.
All three together pay ×2.6.
🏆 End-of-contract standings
The results screen ranks the team: photos, evidence found, first discoveries, hunts survived, time spent in the entity's room and distance walked. Titles are awarded: Photographer, Investigator, Survivor, Daredevil, Wanderer.
🔋 Batteries
- Every electronic device now has a battery, which only drains while the device is on. A gauge under each inventory item shows its charge.
- Low battery (orange): the device glitches (scrambled screen, jumping LEDs, flickering light).
- Dead battery (red): the device shuts off.
- Battery in hand: aim at a placed device (projector, camera, sensor) to put it in. Otherwise it recharges the most drained device in your bag.
🎧 Quieter devices
- EMF: beeps only when the level changes.
- Thermometer: beeps only when the temperature really changes, with a double beep when it drops below 0 °C.
- Geiger counter: crackles only when the dose changes.
🧍 Customisation
Skin tone: new free category in the Character screen. There are 8 tones, from the character's original tone to ebony, and every player sees it.
🛏️ Hiding spots
You can now hide in the hospital's lockers and the asylum's metal cabinets (16 cabinets and lockers in the asylum, up from 3), including in corridors.
✝️ Misc
- Placed crucifix: aiming at it shows its range as a circle on the floor.
- Loading screen: it shows the map's preview, name and description, with 20 rotating tips.
- Asylum: the magenta floor and walls in the seclusion cells are fixed.
Playtest 0.1.26
🔊 Sound
- Ashford House: no more thunder during storms. It sounded like explosions; the lightning stays.
- Rain: the downpour no longer blasts in stairwells and under mezzanines (the "TV static" crackle in the Ashford House garage stairs). Indoors, it stays muffled by the roof.
✝️ Crucifix
- Aiming at a placed crucifix shows a circle on the floor for its range: the entity can't start a hunt while inside it.
Playtest 0.1.25
Thanks for all your playtest feedback! This update fixes the whole list.
👥 Team play
- Dead host: the game no longer gets stuck. Any living investigator can call the departure at the base board (E), once all survivors are back.
- If the whole team dies, the contract ends on its own after a few seconds, with the results screen.
- Dead players no longer make footstep sounds, block the way or trigger motion sensors.
- Sanity: the board shows each player's sanity and the team's.
- Safe start zone:
- the entity no longer settles near the base;
- no hunt during the first 30 seconds;
- the base is protected for 1 minute;
- players spawn slightly spread out.
- Characters now cast a shadow.
🎒 Equipment
- 4 inventory slots instead of 3 (keys 1 to 4).
- Personal light (T): a belt light, no need to hold the flashlight.
- Flashlight is stronger, with a wider beam and longer range.
- Stowed items no longer make noise.
- Crucifix:
- held, left click provokes a hunt;
- placed on the floor, it prevents a hunt and burns.
- Video camera and tripod: can be rotated with R.
- Lobby: the whole team's equipment is shown.
- Geiger counter: the numbers are now on top of the device, bigger, on a black screen.
- IR projector: now casts a sharp green circle of light, on the floor and on the walls in front of it.
- IR silhouette: it now walks instead of sliding.
🛏️ Hiding spots
- Every bed on the maps is now a hiding spot: you can slide under it, including kids' beds, villa beds and exam tables.
🏚️ Haunts
- You can now turn off a haunted tap and switch off a haunted TV (E).
- Fixed the random crackling: the base camera monitor was mistaken for a haunted TV.
🎨 Graphics
- Villa: misaligned wall textures are fixed (same fix on the hospital and the house).
- Asylum: railings, stairs, walls and tiles no longer look shiny.
- Brightness: the setting has a stronger effect, especially above 100%.
- Asylum basement: no longer pitch black.
- Nights are slightly less dark.
Playtest 0.1.24
🚪 Doors open again
- In 0.1.23, no door could be opened on any map: the outside-door lock mistook every door for an entrance. Fixed.
- Only actual doors leading outside stay shut (e.g. the villa's front door and garden doors). All interior doors open normally again, including the villa's garage-to-house door.
Sorry for the trouble, and thanks for reporting it so quickly! 🙏
Playtest 0.1.23
🎙️ New: the spirit box listens
- Hold a turned-on spirit box and ask your questions out loud: "Where are you?", "How old are you?", "What do you want?", "Are you angry?", "Show yourself!", "Are you alone?"… in English or French.
- The question it understood appears as a subtitle, then goes out just like from the menu (same answer, same evidence).
- The question menu is still there for anyone who doesn't want to or can't use a microphone.
- Option: Settings → Audio → Voice chat → Spirit box voice commands. It uses Windows speech recognition, in the speech language installed on your PC.
🏡 Villa Mercier
- Real furniture instead of blocks: beds, wardrobes, dressers, a Chesterfield sofa, a fitted kitchen, a clawfoot bathtub, toilets, sinks… and a kid's room full of toys (dolls, rocking horse, blocks, a duck, balls).
🚪 No more escaping through the garden
- Doors leading outside are locked: the investigation happens indoors, and the entity can't open them either.
💡 Lighting and graphics
- No more light or dark bands at the foot of walls and in doorways, and no more flickering in those spots when you move: map lighting has been recalculated, much more accurately.
- No more gaps between walls and floors letting the next room's light through (hospital, villa, the house's garage and loft).
- Lamp glow is much softer: you can finally see the lampshade instead of a white blob.
- House: a light switch that was floating next to the living room wall is back in place.
Thanks for your feedback, keep reporting anything that feels off! 🙏
Playtest 0.1.22
🏡 New map: Villa Mercier
A modern two-storey villa, medium size: big bay windows, plenty of rooms, and a pool you won't want to swim in at night.
- Ground floor: garage (your base), laundry room, shower room, hall and staircase, office, large glass-walled living room, open dining room and kitchen.
- Upstairs: bathroom, master suite with walk-in closet, guest room, bedroom… and a kid's room, with its toys, its rocking horse and drawings you'd better not look at too closely.
- Outside: terrace, pool, garden.
- Hiding spots in wardrobes and under beds, taps and a TV the entity loves to turn on, and cursed objects to find.
🧰 A fuller starter kit
- The Geiger counter, recorder and infrared projector are now part of the free starter kit: every player gets one each contract, and they're unlocked from level 1.
- The entity you get is always identifiable with your team's gear: a player with no money will never draw an entity they can't find.
- Base tables now hold many more items: all your gear fits.
🎨 Graphics
- The house has new textures: old wallpaper, worn floorboards, plaster ceilings.
- Wood on the stairs and upstairs no longer shines like it was just varnished.
- The lobby has properly scaled textures without excessive reflections.
Thanks for your feedback, keep reporting anything that feels off! 🙏
Playtest 0.1.21
🔎 Three new pieces of evidence
The Geiger counter, the recorder and the infrared projector finally pull their weight: each one reveals a piece of evidence. There are now nine, every entity still has three, and the distribution has changed: re-read the bestiary!
- Radiation (Geiger counter): in its room, the dose goes above 2.5 µSv/h. Without this evidence, it never exceeds 1.6.
- Recorded voice (recorder): leave it running in its room. After a dozen seconds a whisper is picked up and the screen shows "EVP!".
- IR silhouette (infrared projector): turned on in its room, it now and then lets you see its green silhouette crossing the beam. A motion sensor placed in its path goes off.
💓 Hunts you can feel coming
- A few seconds before a hunt, nearby lights flicker, you hear heartbeats and the screen starts to pulse. Run and hide!
- The hunt then starts a few metres from the most fragile player: it no longer gets lost in the house.
- Hunt duration depends on the map's size: shorter in the house, longer in the asylum.
👻 The house wakes up
More frequent as your sanity drops, and never during a hunt:
- a whisper in your ear that only you hear;
- your breath becomes visible in a freezing room;
- an object on the floor starts to roll;
- a tap starts running;
- a TV turns on to static.
🏆 Steam achievements and status
- 20 achievements to unlock: levels, prestige, entities identified, hunts survived, quests, weekly challenges, team contracts…
- Your friends see what you're up to: "In the lobby (2/4)", "On contract: Asylum, Nightmare".
🎁 Better unlock announcements
- At the end of a contract, a notification for every cosmetic you earned ("New theme unlocked: Frost").
- The results screen offers SEE IN CHARACTER, which takes you straight to it.
🎨 Graphics and options
- Realistic textures on the walls, floors and ceilings of the hospital, the house's garage and loft, and the lobby.
- New Brightness option (50 to 200%) for those who find the game too dark.
- New Show FPS option.
🛠️ Misc
- Lobby: the weekly challenge button now sits below the difficulties instead of taking one's place.
Thanks for your feedback, keep reporting anything that feels off! 🙏
Playtest 0.1.20
👕 Cosmetics: new Character screen
- To the right of the preview, a Cosmetics panel with a dropdown: Top, Pants, Calling card.
- Click a theme to try it on in the preview, then buy it or wear it.
- Pants (and shorts, skirts) can now be customised too, separately from the top.
- 18 themes in total, usable on both top and pants and with every character:
- In the shop ($150 to $600): Jet black, Blood red, Ectoplasm, Night camo, Rust, Ghost hunter, Tartan, Cursed, Fire survivor.
- To earn: Frost (level 15), Solid gold (level 50), Wraith (prestige 1), Abyss (prestige 3), Toxic (10 daily quests), Bones (25 entities identified), Survivor (10 hunts survived), Photographer (50 photos), Champion (3 weekly challenges).
- Each locked theme shows your progress.
🪪 New: calling cards
- A background and colour for your agent card in the lobby, seen by the whole team.
- In the shop: Raw wood, Parchment, Rust, Neon.
- To earn: Bronze, Silver and Gold (levels 10, 30 and 60), Spectral and Infernal (prestige 1 and 5), Pathfinder (20 quests), Exorcist (50 entities identified), Reaper (10 deaths), Champion (5 weekly challenges), Film reel (100 photos).
⭐ Prestige, front and centre
- Your agent card shows your prestige and your level out of the maximum ("Level 045/100").
- A Prestige button appears on your card once you hit max level, and it stays in the Profile screen (greyed out until max level).
🏠 Livelier locations
- Bases on all three maps: equipment now sits on real tables instead of blocks, with some furniture around the room.
- Lobby: wall shelves stocked with investigation gear (look, don't touch), a clock, a dresser, a floor lamp and frames on the walls.
📷 Photo camera
- The screen on the back of the camera shows what the lens sees, live.
- After taking a photo, the shot stays on the screen for a second, like a real camera.
Thanks for your feedback, keep reporting anything that feels off! 🙏
Playtest 0.1.19
🌩️ New: weather and time of night
Every contract has its own weather and hour, announced when you arrive.
- Rain: you see it falling past the windows and hear it drumming on the roof (muffled indoors, loud outside).
- Thunderstorm: lightning suddenly lights up rooms through the windows, followed by thunder, sooner or later depending on distance. The whole team sees the same strikes at the same moment. Storms are also hard on the nerves: sanity drains faster.
- Fog: thick outside, and it creeps into the house.
- Dusk, night or midnight: at dusk you can still see a little, at midnight it's almost pitch black.
🏆 New: weekly challenges
One challenge per week, the same for everyone, enabled by the host in the lobby. Identify the right entity to earn the reward (once a week).
- Total blackout: at midnight, the breaker is fried, with no lights for the whole game.
- Fragile minds: you arrive at 0% sanity.
- Stormy night: a midnight storm and an enraged entity.
- Bare hands: starter kit only.
- Thick mist: fog at midnight, sanity at 50%.
- Nightmare: Nightmare difficulty and an entity enraged from the start.
👣 Hunts you can hear coming
- Its footsteps carry direction and distance, and speed up when it speeds up. Behind a wall, they're muffled.
- All game sounds are now muffled by walls and closed doors.
- During a hunt it really opens and slams doors near you, even the wardrobe you thought was safe.
😈 Entities that each hunt their own way
- The Revenant prowls slowly… then sprints the moment it sees you. Break line of sight!
- The Trickster cuts the power to the whole house right before hunting.
- The Weeper only goes after players who are alone: stick together.
👕 New: outfits
- 7 outfits to buy in the Character screen: Jet black, Blood red, Ectoplasm, Night camo, Ghost hunter, Cursed and Fire survivor.
- From $150 to $600, unlocked from level 1 to level 10. A bought outfit works with every character, and other players see it.
📖 Journal: new "Items" tab
- Every item is explained: what it does, how to use it, which evidence it detects.
- Cursed objects are listed separately, like in the bestiary, with their risks.
🎨 More realistic graphics
- Baked lighting: night light comes in through the windows and bounces through the house. Back rooms are darker than the ones at the front, and corners are darker.
- Indirect light from lamps: a lit room is lit all over, not just under the bulb.
- Flashlight with a real beam (hot spot, reflector ring, halo) and finer shadows.
- Worn locations: damp stains, drips, mould, dust, scuffs and soot, different every game.
- Night colour grading: cold tones at night, warm light under bulbs, deeper blacks.
- New TAA anti-aliasing, on by default at High and Ultra quality: much smoother edges.
- The Bloom, Motion blur, Film grain and Ambient occlusion options now work.
🔦 Lights
- Switching items turns your flashlight off (and the UV light).
- The flashlight shortcut puts the flashlight in your hand and turns it on.
- The flashlight no longer lights up the hand holding it.
🛠️ Fixes
- Rain no longer falls inside rooms or in the base.
Thanks for your feedback, keep reporting anything that feels off! 🙏
Playtest 0.1.18
😱 Hunts, finally terrifying
- The entity really finds you now: some furniture was blocking doorways and cutting the house into pieces. It now gets everywhere, and if a path is truly blocked, it passes through and reappears close to you.
- It knows where you are and goes for the nearest player… none of them can outrun a sprinting player.
🚪 New: hiding spots
- Wardrobes and under beds: E to hide, E to get out.
- But it can still find you if you talk, keep an electronic device on, if it saw you go in… or if you hide in the same spot too often: it will eventually come and open the door.
🕯️ New: cursed objects
Not sold in the shop: each one only appears in one game out of five, somewhere on the map.
- The ritual seal — a magic circle surrounded by candles. Light it (E): the candles ignite one by one, the seal glows red… and the entity answers: a clue, a hunt, a failure… or the death of whoever lit it. Single use.
- The Ouija board — on furniture or a desk. One question only: its room, one of its evidence, its name… The price is steep (sanity, and sometimes a hunt, an apparition or a power cut), especially if the team is already on edge. It burns away afterwards.
- The Book of Shadows — a black grimoire. Read it once: it may describe what makes the entity unique, reveal evidence it doesn't have… or take revenge on its reader. It then crumbles to dust.
👁️ More scares
- Jumpscares: as your sanity drops, the entity may appear right in front of you, with a scream and a shaking screen.
💡 Easier to see
- Lighting reworked on every map, especially rooms that were too dark (asylum machine room, house loft, hospital basement…).
- At night with the lights off it's still pitch black: keep your flashlights!
🎒 Items
- Items thrown or placed with G no longer go through walls, furniture, floors or ceilings.
- Placing an item while crouched against a wall no longer sends it to the other side.
🛠️ Misc
- Collisions added to the house's new furniture.
Thanks for your feedback, keep reporting anything that feels off! 🙏
Playtest 0.1.9
🏥 New map: Saint-Aubin Hospital
Closed since its operating theatre burned… and the basement morgue was never emptied.
- 15 rooms over 2 floors: reception (team base), waiting room, pharmacy, doctor's office, rooms 101 and 102, restrooms, operating theatre
- Basement down the stairs: morgue, autopsy room, storeroom (fuse box)
- Cold neon lights, tiles, glass doors, corpse drawers… (map in testing)
🏠 Ashford House expanded
- New double garage, reachable from the kitchen
- Stairs up to a furnished attic above the garage
- No more flickering floor textures
💰 Welcome gift
- $3,000 offered to every player (new and existing) to gear up before their first investigation
🔦 Equipment
- The flashlight and UV light now shine from the tip of the lamp, with a glow when switched on
- All items are held better in hand
- Dropped or thrown items no longer fall through floors, walls, furniture or stairs
⚡ Power
- The fuse box now works everywhere (interaction fixed) and sits at hand height
- The maximum number of lit rooms now scales with the map size
- "Circuit overloaded" message when resetting the breaker with too many lights on
- Light switches fixed (some were hidden inside walls or out of reach)
🔊 Sound & visuals
- Footsteps are no longer doubled (players and entity)
- Much sharper shadows: your character's silhouette is finally recognizable
🛠️ Misc
- Furniture blocking the way removed, furniture orientation reworked
- Lighter game: optimized textures
Thanks for your feedback, keep reporting anything that feels off! 🙏
Playtest 0.1.4
🏚️ New map: Ashford House
A 1930s family home, frozen since its occupants vanished: 8 rooms (living room, kitchen, bedrooms, bathroom, study…).
- Entrance airlock set up as your base, like the asylum: equipment, objectives board and camera monitor
- Light switches and lights in every room, with an entity ready to hunt
- Scale reworked: doors, ceilings and furniture now match the asylum
- Fewer reflections on walls and floors, and the chandelier no longer blinds you when switched on
- Pick it in the lobby with the map arrows (map in testing)
🧍 Characters
- 10 realistic investigators (men and women) to choose from
- New Character screen in the lobby: list on the left, 3D preview on the right (drag to rotate)
- Your choice is visible to every player in multiplayer
- New animations: walking, running and sprinting in all directions, plus crouching
- Held items follow your character's hand, as seen by other players
🔦 Equipment
- Spirit Box and Ouija: a question menu appears on screen; click the question you want to ask
- All items are held properly: devices by the bottom, flashlights by the handle
- Fingerprints are now only visible with the UV light
🎮 Multiplayer lobby
- Access code for every lobby, with a Copy button
- Join a game by entering its code
- Streamer mode: hides the code on screen
🛠️ Fixes
- The entity can no longer leave the map
- Asylum stairs and balconies no longer show up red
- Fixed the asylum preview in the lobby
- The camera monitor is no longer stuck halfway into the wall
Thanks for your feedback, keep reporting anything that feels off! 🙏
Playtest 0.1.3
🏚️ New map: Ashford House
A 1930s family home, frozen since its occupants vanished: 8 rooms (living room, kitchen, bedrooms, bathroom, study…), with the entrance hall set up as your base with the equipment.
Pick it in the lobby (map arrows) and tell us what you think! (map in testing)
Playtest 0.1.2
A new playtest update is live! Steam downloads it automatically (restart Steam if it doesn't show up).
🆕 What's new
🔑 Lobby access codes
When you host online, a 6-character code appears at the top of the lobby with a Copy button.
Your friends just click "Join with a code" in the main menu and type it in.
Steam invites still work.
🎥 Streamer mode (Settings › Game)
Hides the lobby code on screen (
••••••). The Show button reveals it for a moment, and Copy still works.
📻 Spirit Box & Ouija questions
Turn on the spirit box (or aim at the Ouija board) and press V: the question list appears, click the one you want (or keys 1 to 6).
• Spirit box: Where are you? · How old are you? · What do you want? · Are you angry? · Show yourself! · Are you alone?
• Ouija: Where are you? · How old are you? · How many of us are here? · Are you here? · What is your name? · Goodbye.
Each question has its own answers, and the entity's age stays the same for the whole contract.
⚠️ The Ouija still costs sanity and can trigger a hunt… except "Goodbye", which is free.
🏚️ Coming soon: a 2nd map
Ashford House (8 rooms, 1930s) is in internal testing. It's coming in a future update!
🔧 Improvements
• Fingerprints: they now only show up in the UV light beam, fading in, and never through walls.
• The entity no longer leaves the map: it stays inside the building, while roaming and hunting. Step outside and it won't chase you.
• Map previews: the map picture shows up in the lobby again.
• Reflections: walls and ceilings are more matte, no more "fresh varnish" look.
• Chandeliers: when lit, only the bulbs glow (no more blinding glare).
📝 Controls reminder
V Talk / questions · E Interact · G Throw (standing) / Place on the floor (crouching) · F Place · Tab Journal · Esc Pause
Thanks for your feedback, keep reporting bugs in #bugs! 🕯️
