Updated October 17, 2026

Done8

  1. 0.1.3 → 0.1.50

    Six haunted locations

    Abandoned Asylum, Ashford House, Saint-Aubin Hospital, Villa Mercier, Saint-Roch Chapel and Moreau Farm.

  2. 0.1.50

    Halloween event

    The Party Manor, cursed pumpkins, a quest and its rewards. Optimized in 0.1.55 (up to +23% frames per second).

  3. 0.1.54

    Versus mode (BETA)

    One player becomes the entity, picking from 30 case files with signature powers, against 1 to 4 hunters.

  4. 0.1.56

    Counterplay and the possessed hunter

    Incense, crucifixes and salt traps against the entity player; a hidden traitor option, with one accusation per game.

  5. 0.1.42

    GHOST OS tablet

    The journal becomes a field tablet: evidence, entities, objectives, photos, map, equipment and case files.

  6. 0.1.47

    Story contracts

    Every location has its story: 12 cases and 61 documents to find (diaries, letters, medical records…).

  7. 0.1.47

    Steam leaderboards

    Best times per map and difficulty: global, friends and around you.

  8. 0.1.36

    30 entities, trophies and collectibles

    Each entity has its own evidence and habits; rare collectibles, a trophy case and trophies. Weekly challenge.

In progress3

  1. Dec 1 → Jan 7

    Christmas event: the chalet

    The Christmas Eve chalet, its music box, a quest and a cracked bauble to collect.

  2. BETA

    Versus balancing

    Energy, power costs, time until dawn: tuned from your games and win rates.

  3. BETA

    Smoother entity networking

    Smoother entity-player movement for everyone, even with latency.

Planned4

  1. Entity cosmetics

    Manifestation looks, eye colors, mist effects, screams: unlocked by playing the entity.

  2. Versus stats and rankings

    Wins per entity, hunters eliminated, fastest identification; Steam leaderboards after the BETA.

  3. Controller: possessed hunter

    Default controller bindings for the possessed hunter's powers.

  4. New locations, new scares

    The playtest goes on: new locations, entities and events, guided by your feedback on Discord.

Got an idea? Share it on Discord.